svn propedit svn:externals .
export SVN_EDITOR="vim"
abc http://path.to/svn

프로그래밍와 관련된 글 42개를 찾았습니다.

Attribution/Share Alike 2.0 license
svn propedit svn:externals .
export SVN_EDITOR="vim"
abc http://path.to/svn

이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, svn:external 태그가 달려있으며,
2011/09/16 16:16에 작성되었습니다.

Attribution/Share Alike 2.0 license
public static DateTime DateTimeFromUnixTimeStamp(int unixTimeStamp)
{
return new DateTime(1970, 1, 1).AddSeconds(unixTimeStamp);
}
public static int UnixTimeStampFromDateTime(DateTime dateTime)
{
return (int)((dateTime - new DateTime(1970, 1, 1)).TotalSeconds);
}
이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, C#,
UNIX_TIMESTAMP,
시간 변환 태그가 달려있으며,
2009/06/02 15:23에 작성되었습니다.

Attribution/Share Alike 2.0 license

이 글에는 아직 트랙백이 없고, 댓글 6개가 달려있고, GetPrivateProfileString,
WritePrivateProfileString 태그가 달려있으며,
2009/06/01 21:30에 작성되었습니다.

Attribution/Share Alike 2.0 license
The singleton pattern is one of the best-known patterns in software engineering. Essentially, a singleton is a class which only allows a single instance of itself to be created, and usually gives simple access to that instance. Most commonly, singletons don't allow any parameters to be specified when creating the instance - as otherwise a second request for an instance but with a different parameter could be problematic! (If the same instance should be accessed for all requests with the same parameter, the factory pattern is more appropriate.) This article deals only with the situation where no parameters are required. Typically a requirement of singletons is that they are created lazily - i.e. that the instance isn't created until it is first needed.
There are various different ways of implementing the singleton pattern in C#. I shall present them here in reverse order of elegance, starting with the most commonly seen, which is not thread-safe, and working up to a fully lazily-loaded, thread-safe, simple and highly performant version. Note that in the code here, I omit the private modifier, as it is the default for class members. In many other languages such as Java, there is a different default, and private should be used.
All these implementations share four common characteristics, however:
Note that all of these implementations also use a public static property Instance as the means of accessing the instance. In all cases, the property could easily be converted to a method, with no impact on thread-safety or performance.
// Bad code! Do not use! public sealed class Singleton { static Singleton instance=null; Singleton() { } public static Singleton Instance { get { if (instance==null) { instance = new Singleton(); } return instance; } } } |
As hinted at before, the above is not thread-safe. Two different threads could both have evaluated the test if (instance==null) and found it to be true, then both create instances, which violates the singleton pattern. Note that in fact the instance may already have been created before the expression is evaluated, but the memory model doesn't guarantee that the new value of instance will be seen by other threads unless suitable memory barriers have been passed.
public sealed class Singleton { static Singleton instance=null; static readonly object padlock = new object(); Singleton() { } public static Singleton Instance { get { lock (padlock) { if (instance==null) { instance = new Singleton(); } return instance; } } } } |
This implementation is thread-safe. The thread takes out a lock on a shared object, and then checks whether or not the instance has been created before creating the instance. This takes care of the memory barrier issue (as locking makes sure that all reads occur logically after the lock acquire, and unlocking makes sure that all writes occur logically before the lock release) and ensures that only one thread will create an instance (as only one thread can be in that part of the code at a time - by the time the second thread enters it,the first thread will have created the instance, so the expression will evaluate to false). Unfortunately, performance suffers as a lock is acquired every time the instance is requested.
Note that instead of locking on typeof(Singleton) as some versions of this implementation do, I lock on the value of a static variable which is private to the class. Locking on objects which other classes can access and lock on (such as the type) risks performance issues and even deadlocks. This is a general style preference of mine - wherever possible, only lock on objects specifically created for the purpose of locking, or which document that they are to be locked on for specific purposes (e.g. for waiting/pulsing a queue). Usually such objects should be private to the class they are used in. This helps to make writing thread-safe applications significantly easier.
// Bad code! Do not use! public sealed class Singleton { static Singleton instance=null; static readonly object padlock = new object(); Singleton() { } public static Singleton Instance { get { if (instance==null) { lock (padlock) { if (instance==null) { instance = new Singleton(); } } } return instance; } } } |
This implementation attempts to be thread-safe without the necessity of taking out a lock every time. Unfortunately, there are four downsides to the pattern:
instance variable volatile can make it work, as would explicit memory barrier calls, although in the latter case even experts can't agree exactly which barriers are required. I tend to try to avoid situations where experts don't agree what's right and what's wrong!public sealed class Singleton { static readonly Singleton instance=new Singleton(); // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Singleton() { } Singleton() { } public static Singleton Instance { get { return instance; } } } |
As you can see, this is really is extremely simple - but why is it thread-safe and how lazy is it? Well, static constructors in C# are specified to execute only when an instance of the class is created or a static member is referenced, and to execute only once per AppDomain. Given that this check for the type being newly constructed needs to be executed whatever else happens, it will be faster than adding extra checking as in the previous examples. There are a couple of wrinkles, however:
Instance, the first reference to those members will involve creating the instance. This is corrected in the next implementation.beforefieldinit. Unfortunately, the C# compiler (as provided in the .NET 1.1 runtime, at least) marks all types which don't have a static constructor (i.e. a block which looks like a constructor but is marked static) as beforefieldinit. I now have a discussion page with more details about this issue. Also note that it affects performance, as discussed near the bottom of this article.One shortcut you can take with this implementation (and only this one) is to just make instance a public static readonly variable, and get rid of the property entirely. This makes the basic skeleton code absolutely tiny! Many people, however, prefer to have a property in case further action is needed in future, and JIT inlining is likely to make the performance identical. (Note that the static constructor itself is still required if you require laziness.)
public sealed class Singleton { Singleton() { } public static Singleton Instance { get { return Nested.instance; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly Singleton instance = new Singleton(); } } |
Here, instantiation is triggered by the first reference to the static member of the nested class, which only occurs in Instance. This means the implementation is fully lazy, but has all the performance benefits of the previous ones. Note that although nested classes have access to the enclosing class's private members, the reverse is not true, hence the need for instance to be internal here. That doesn't raise any other problems, though, as the class itself is private. The code is a bit more complicated in order to make the instantiation lazy, however.
In many cases, you won't actually require full laziness - unless your class initialization does something particularly time-consuming, or has some side-effect elsewhere, it's probably fine to leave out the explicit static constructor shown above. This can increase performance as it allows the JIT compiler to make a single check (for instance at the start of a method) to ensure that the type has been initialized, and then assume it from then on. If your singleton instance is referenced within a relatively tight loop, this can make a (relatively) significant performance difference. You should decide whether or not fully lazy instantiation is required, and document this decision appropriately within the class. (See below for more on performance, however.)
Sometimes, you need to do work in a singleton constructor which may throw an exception, but might not be fatal to the whole application. Potentially, your application may be able to fix the problem and want to try again. Using type initializers to construct the singleton becomes problematic at this stage. Different runtimes handle this case differently, but I don't know of any which do the desired thing (running the type initializer again), and even if one did, your code would be broken on other runtimes. To avoid these problems, I'd suggest using the second pattern listed on the page - just use a simple lock, and go through the check each time, building the instance in the method/property if it hasn't already been successfully built.
Thanks to Andriy Tereshchenko for raising this issue.
A lot of the reason for this page stemmed from people trying to be clever, and thus coming up with the double-checked locking algorithm. There is an attitude of locking being expensive which is common and misguided. I've written a very quick benchmark which just acquires singleton instances in a loop a billion ways, trying different variants. It's not terribly scientific, because in real life you may want to know how fast it is if each iteration actually involved a call into a method fetching the singleton, etc. However, it does show an important point. On my laptop, the slowest solution (by a factor of about 5) is the locking one (solution 2). Is that important? Probably not, when you bear in mind that it still managed to acquire the singleton a billion times in under 40 seconds. That means that if you're "only" acquiring the singleton four hundred thousand times per second, the cost of the acquisition is going to be 1% of the performance - so improving it isn't going to do a lot. Now, if you are acquiring the singleton that often - isn't it likely you're using it within a loop? If you care that much about improving the performance a little bit, why not declare a local variable outside the loop, acquire the singleton once and then loop. Bingo, even the slowest implementation becomes easily adequate.
I would be very interested to see a real world application where the difference between using simple locking and using one of the faster solutions actually made a significant performance difference.
There are various different ways of implementing the singleton pattern in C#. A reader has written to me detailing a way he has encapsulated the synchronization aspect, which while I acknowledge may be useful in a fewvery particular situations (specifically where you want very high performance, and the ability to determine whether or not the singleton has been created, and full laziness regardless of other static members being called). I don't personally see that situation coming up often enough to merit going further with on this page, but please mail me if you're in that situation.
My personal preference is for solution 4: the only time I would normally go away from it is if I needed to be able to call other static methods without triggering initialization, or if I needed to know whether or not the singleton has already been instantiated. I don't remember the last time I was in that situation, assuming I even have. In that case, I'd probably go for solution 2, which is still nice and easy to get right.
Solution 5 is elegant, but trickier than 2 or 4, and as I said above, the benefits it provides seem to only be rarely useful.
(I wouldn't use solution 1 because it's broken, and I wouldn't use solution 3 because it has no benefits over 5.)

이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, .NET 태그가 달려있으며,
2009/05/29 16:27에 작성되었습니다.

Attribution/Share Alike 2.0 license
DWORD dwTlsIndex;
LPVOID pData;
dwTLSIndex = TlsAlloc();
if(dwTLSIndex != TLS_OUT_OF_INDEXES)
{
pData = (LPVOID)LocalAlloc(LPTR, 256);
TlsSetValue(dwTlsIndex, pData);
TlsFree(dwTlsIndex);
CommonFunc();
pData = TlsGetValue(dwTlsIndex);
if(pData != NULL)
{
LocalFree((HLOCAL)pData);
}
}_declspec(thread) int g_nCount;

이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, Thread Local Storage 태그가 달려있으며,
2009/05/11 20:07에 작성되었습니다.

Attribution/Share Alike 2.0 license
[버그재구성]
[버그내용]
생성된 대화 상자(Dialog)에서 컨트롤을 삭제할 시에 매번 무관한 에러 "Bad font face.(글꼴이 잘못되었습니다.)"가 발생한다. 문제가 되는 대화 상자가 생성되는 경우는 정보 대화 상자(About Box)와 대화 상자 기반 MFC Application의 대화 상자등 위저드(Wizard)가 생성한 대화 상자들이다. 새로 추가하는 대화 상자(Dialog) 리소스는 해당되지 않는다.
[버그원인]
위저드(Wizard)에서 프로젝트를 생성하기 위해 사용하는 템플릿에는 다이알로그 리소스가 "MS Shell Dlg"라는 폰트 Face를 사용하도록 설정되어있다. 폰트 Face이기 때문에 번역되지 말아야할 이 부분이 "MS 셸 대화 상자"로 잘못 번역되어 존재하지 않는 폰트 Face로 인식하여 오류가 발생하게 된다.
[버그해결방안]
VS2005를 설치한 드라이브의 \Program Files\Microsoft Visual Studio 8\VC\VCWizards\AppWiz\MFC\Application\templates\1042 디렉토리를 열고 all.rc와 dlg.rc에서 "MS 셸 대화 상자"를 "MS Shell Dlg"로 치환(Replace)한다.

이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, Visual Studio 2005 버그 태그가 달려있으며,
2009/04/13 14:08에 작성되었습니다.

Attribution/Share Alike 2.0 license

Attribution/Share Alike 2.0 license
STL에서(여기서는 vector) 값의 범위가 넘어가거나 기타 오류가 발생하였을 때 _THROW로 exception을 throw하는데,
이것을 받기 위해서는 아래와 같이 코딩하면 된다.
vector<int> a;
a.push_back(10);
a.push_back(20);
a.push_back(30);
_TRY_BEGIN
v = a.at(0);
_CATCH(out_of_range)
printf("Error\n");
_CATCH_END

이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, Exception Handling,
STL 태그가 달려있으며,
2007/12/28 13:25에 작성되었습니다.

Attribution/Share Alike 2.0 license

이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, 알고리즘 수행속도 태그가 달려있으며,
2007/11/29 22:45에 작성되었습니다.

Attribution/Share Alike 2.0 license
* 이번 글은 초보자를 위한 글입니다.
가끔 디버깅을 목적으로 printf(str); 와 같이 작성을 할 때가 있다.
그럼 printf("%s", str); 과 뭐가 다르지?
우선 다음과 같은 코드가 있다고 가정 해 보자.
int main() { char *str = "1234"; printf(str); return 0; }int main() { char *str = "1234%d"; printf(strd); return 0; }
이 글에는 아직 트랙백이 없고, 아직 댓글이 없고, printf() 태그가 달려있으며,
2007/11/02 11:31에 작성되었습니다.



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